;************************************************************ ;************************************************************ ;Script : Simple Dancing Script ;Author : Michael Lampkin ;Date : 11-16-96 ;Desc : Make you avatar dance and move to that funky beat ; Im not responsible for kick cause of this causing ; too many flood events on you favorite palace! ; for Spoon at palace.minds.com port 9998 ;Syntax : dancn <#loops> ;************************************************************ { ; Get our avatar start position POSX x = POSY y = ; Set how fast we dance 1 = 1/100 sec (supposedly) ; cant get speed control to work on both sides... ; fix (hopefully) in next version 30 dspeed = ; Set up our dance steps / actions ; ; [ "L" # ] = Move avatar left # of pixels ; [ "R" # ] = Move avatar right # of pixels ; [ "U" # ] = Move avatar up # of pixels ; [ "D" # ] = Move avatar down # of pixels ; [ "M" # ] = execute macro #, perform prop change ; ; simply add or delete to dantable to change whether you are ; line dancin or doing the funky chicken or whatever... [ [ "L" 10 ] [ "M" 9 ] [ "D" 15 ] [ "M" 8 ] [ "R" 15 ] [ "M" 7 ] [ "U" 10 ] [ "M" 6 ] ] dantable = dantable LENGTH danlen = ; Get the number of times to loop thru the 'dance' ; from the user input "$1" GREPSUB ATOI danloop = { 0 stepcnt = { dantable stepcnt GET curdan = curdan 0 GET danaction = curdan 1 GET dannumber = { x dannumber - x = x y SETPOS } "L" danaction == IF { x dannumber + x = x y SETPOS } "R" danaction == IF { y dannumber - y = x y SETPOS } "U" danaction == IF { y dannumber + y = x y SETPOS } "D" danaction == IF { dannumber MACRO } "M" danaction == IF stepcnt ++ } { stepcnt danlen < } WHILE danloop -- } { danloop 0 > } WHILE ;so we dont look like we are talking to ourself "" CHATSTR = } CHATSTR "dancn (.*)$" GREPSTR IF